I am a 3D GENERALIST - I can help your project at various stages of 3D production, or I can produce entire parts from start to finish. I am mostly experienced with COMMERCIALS and MOVIE VFX, but I also crossed paths with VIDEO GAMES, ARCHITECTURE, and VISUALISATIONS.

My areas of expertise are:

  • Modeling: using Autodesk Maya and ZBrush, I am able to produce any hard-surface or organic model. From props, vehicles, and creatures to entire environments. Stylized or realistic. I can also create a model suitable for 3D printing.

  • Texturing: creating high-quality textures in Adobe Substance or Mari.

  • Lighting/Shading: My primary tool is Arnold inside Maya or Houdini, but I can quickly adapt to a different environment like Unreal Engine.

  • Lookdev: combining the skills above, I can iterate and explore ideas within a given style.

  • Animation: I have experience with mocap data, characters, animals, mechanical animation, motion graphics, and camera movement.

  • Previz/Layout: if you need to set up shot composition and camera movement.





I am an indie FILMMAKER. I love movies, and I am interested in film language, storytelling, and editing. I own a gimbal stabilizer and a 4K camera, with which I am able to produce small-scale projects like MUSIC VIDEOS for local bands.